Sistemden Yararlanmak ve Konuları Görebilmek İçin Lütfen Sisteme Giriş Yapınız!
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Sistemden Yararlanmak ve Konuları Görebilmek İçin Lütfen Sisteme Giriş Yapınız!
Dikkat!! Site etrafınfaki erotik reklamlar bizimle alakalı olmayıp forum sitesinin otomatik koyduğu reklamlardır.Üye girişi yapıldıkdan sonra görülmemektedir.
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CUBE & LIGHT Detecting the distance between a cube and a light, and when they are less than 300 m apart, switching on the light. A simple start for raw beginners.
MONOFLOP Using Björn (Srec)'s Monoflop. (A useful Xpresso Expression which detects a Boolean event and retains that information. The Walkthrough inserts it into a demo which illustrates its use. It also covers the Monoflop Node introduced with Release 8.1 of C4D.
FLIPFLOP Using Björn (Srec)'s Flipflop. (Another useful Xpresso Expression which detects an event in a similar way as Monoflop. It also covers the Fliplop Node introduced with Release 8.1 of C4D.
These are some interesting (at least to me) experiments I have been doing which cover a range of techniques with explanations which might help to add to your understanding of Xpresso and Thinking Particles.
Bouncing Ball A method to create a bouncing ball which, under the force of gravity, falls with increasing speed in exactly the way it would do in the real world, as first revealed by the mathematics of Sir Isaac Newton (1642-1727).
Parabolic Reflector Demonstration of a parabolic reflector that produces an accurate parallel column of light (simulated by Thinking Particles). Used as the basis of powerful searchlights.
Parabolic Reflector Demonstration of how a parallel stream of particles aimed at a parabolic reflector are all accurately reflected to the focal point. This is the basis of the "telemicrophone" used by birdwatchers, spies, slightly modified digital TV dishes and James Bond (probably).